March 1994
• The guerilla launch of Game Developer magazine by Alexander Antoniades, Alex Dunne, Nicole Freeman, and Larry O’Brien.

January 1995
Game Developer magazine goes bi-monthly.

October/November 1996
• Chris Hecker’s 4-part series of physics articles
• "Smart Moves: Intelligent Path-Finding" by Bryan Stout

April 1997
Game Developer magazine relaunches to encompass all disciplines of game development.
• Chris Hecker’s infamous "Open Letter to Microsoft"

June 1997
Game Developer magazine goes monthly.
Game Developer magazine runs the first Soapbox, "Weeds and Oaks" by Chris Crawford, founder of the Game Developers Conference.

September 1997 - February 1998
• Five part series of "Graphic Content" columns by Brian Hook of id Software

October 1997
Game Developer magazine runs its first Postmortem -- SSI’s Dark Sun Online: Crimson Sands by Andre Vrignaud

March 1998
• "Oh My God! They Inverted Kine!" the first of nearly 40 "Graphic Content" columns by Jeff Lander

June 1999
• Postmortem of Dreamworks' Trespasser by Richard Wyckoff

August 1999
• "Toward a Designer’s Lexicon" by Doug Church

November 1999
• "Putting Curved Surfaces to Work on the Nintendo 64" by Mark DeLoura of Nintendo, who later became editor-in-chief of Game Developer magazine.

May 2000
• "Building Character" by Toby Gard, inventor of Lara Croft
• Postmortem of Epic Games' Unreal Tournament by Brandon Reinhart

November 2000
• Postmortem of Ion Storm's Deus Ex by Warren Spector

June 2001
• Postmortem of Lionhead's Black & White by Peter Molyneux

 

Game Developer, the print publication written specifically for creators of entertainment software, provides technical and industry information to over 35,000 professional game developers. Each month, industry leaders and game development experts share technical solutions, review new products, and discuss strategies for creating innovative, successful games. Professional game developers count on Game Developer magazine for the most relevant and respected content in the game industry.

Game Developer features articles written by professional game developers on cutting-edge game development techniques in the areas of graphics and AI programming, audio design and engineering, art and animation, QA/testing, game design, and project management. If you have professional game development knowledge and experience to share, we want to hear from you. Check out our writer's guidelines.

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