April 2010

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Postmortem - Sony Online Entertainment's Free Realms

By Laralyn McWilliams

Despite years of experience building MMOs, SOE found itself in uncharted territory when it decided to create a kid-friendly, casual virtual world. Old assumptions had to be cast aside and new methodologies adopted to create a game that young players would take to heart.

9th Annual Game Developer Salary Survey

By Brandon Sheffield and Jeffrey Fleming

How much is your job worth? For our annual survey we crunched the numbers across discipline, experience, gender, and region, as well as new stats for the independent developer sector.

The Threads That Bind Us

By Nicholas Vining

Current languages in use by game programmers were not created with multithreaded concurrency in mind. Erlang, a language built from the ground up for concurrency by the telecommunications industry, may offer a solution.

Interview: David Crane

By Brandon Sheffield

As one of the original Gang of Four who left Atari to form Activision, David Crane helped lay the foundation for the game industry that we know today. We caught up with the die-hard coder and found him at work on iPhone development.

Lessons From Doom

By Jean-Paul LeBreton

Doom has an enduring legacy in the game industry. Here, BioShock 2's Jean-Paul LeBreton looks at the venerable title to see what lessons it can teach modern game designers.

 

 

Game Plan

By Brandon Sheffield
Ethical Choices

Heads Up Display

Indie Fund details, IGDA board elections, and 2600 Magic.

Tool Box

By Michael Greenhut
FlashDevelop 3.0.6

The Inner Product

By Jari Komppa
Porting From DOS To Windows

Pixel Pusher

By Steve Theodore
Going Solo

Design Of The Times

By Damion Schubert
The Truth of Consequences

Aural Fixation

By Vincent Diamante
Subversive Audio Design

Good Job!

By Brandon Sheffield
Richard Garriott interview and new studios.

Educated Play

By Jeffrey Fleming
Focus on UCF's Galactic Arms Race

Arrested Development

By Matthew Wasteland
The Genius Game Designer







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