It's Alive! From Conception to Profit: The Life and Times of Indie Game Companies
By Andy Schatz
Game developers often fall into two camps: those who work for a large, conglomerated company, and those who fight tooth and nail to survive independently. When the benefits and stipulations of big business-steady pay check, health insurance, working toward someone else's vision-don't exactly float your boat, there is another way to make great games, but it's among the riskiest ventures around. It takes sacrifice, guile, and dedication to make it work-and even then, sometimes things don't work out.

Game Developer's Salary Survey
By Jill Duffy
For the first time in our Career Guide, we present our entire annual salary survey, a close look at the facts and figures affecting game developers most directly: their wages.

So You Want to be a Game Programmer: How to Get Out of College and Into Games
By Matt Gilgenbach and Daniel Sass
In traditional Career Guide fashion, we present a tip-packed and honest guide to getting into one of the most coveted industries in the technology and entertainment sector. Matt Gilgenbach and Daniel Sass, two established game professionals, share their secrets about breaking in.

A Day in the Life
By John Miller, Noel Llopis, and David Sirlin
What, exactly does one do when one works in the game industry? While the job of a game developer can vary tremendously from month to month or sometimes even hour to hour, we've found three professionals who are willing to share the details of a typical day in the office. One programmer, one designer, and one artist catalogue their routine at work making games.

 


Letter From the Editor

By Simon Carless
The Golden Path

Heads Up Display
Fact sheets on the biggest industry events and organizations

Game School Directory
Our comprehensive listing of university-level game programs.

Top 10 Books
By Brad Kane
Whether aspiring to be a designer, programmer, or artist, having a well-rounded reading list can put you a head above the competition.

 

 

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