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Postmortem
Resistance: Fall of Man
By Marcus Smith
Insomniac is known more for its stylized character-based games than its first-person shooters, but Resistance: Fall of Man is in fact a return to the company’s roots—the first game the studio ever made was an FPS. Herein, project manager Marcus Smith shares with us the boons and difficulties of creating an original IP on a brand new console at launch, as well as why they want to set the next game in Tahiti.
Game Developers Conference Preview 2007
By Simon Carless, Jill Duffy, Brandon Sheffield, and Frank Cifaldi
GDC is upon us once more, so your friendly Game Developer and Gamasutra.com editors have put together a condensed list of events, happenings, and sub-conferences, as well as those GDC sessions we personally find compelling. Also, we know where Will Wright will be staying and will trade this information for exclusive technical articles!
Scrum Rising
By Clinton Keith
Scrum is an agile development methodology which can save your studio a substantial amount of crunch time, headache, botched plans, and disorganized employees—or so says High Moon’s Clinton Keith. Scrum may not be right for everyone, but after reading this article, you should know if it’s right for you and yours.
Exclusive Interview:
Junction Point’s Warren Spector
By Brandon Sheffield
As the creative mind behind Deus Ex and the newer Thief games, Warren Spector is in a keen position to talk about dynamic story and gameplay. In this exclusive interview, the game designer discusses the state of game writing, before expounding on his dream game.

Game Plan
By Simon Carless
TV Emporium
Heads Up Display
Presidential candidates’ views on games, Penny Arcade’s Child’s Play, and more.
Skunk Works
By Ben Board and Ron Fosner
Hansoft’s Hansoft 4.2, Microsoft Vista impressions, and product news.
A Thousand Words
Quantic Dream’s Heavy Rain
Business Level
By Andrew E. Katz
Original Money
Pixel Pusher
By Steve Theodore
Getting there from Here
The Inner Product
By Mick West
Procedural Spooling
Game Shui
By Noah Falstein
Believing the Impossible
Aural Fixation
By Jesse Harlin
Does it Sound Next-Gen?


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