January 2010

*NEW*: Looking for print copies or digital back issues?

Try the Game Developer store!


Want to let us know how we are doing? Do you have questions about a recent article? It's important for us to know what you want from the magazine.

Reader Feedback Form

Searching for source code?
Find it here!

 

 

2009 Front Line Awards

By Eric Arnold, Alex Bethke, Rachel Cordone, Sjoerd De Jong, Richard Jacques, Rodrigue Pralier, and Brian Thomas.

We're happy to present our 12th annual tools awards, representing the best in game industry software, across engines, middleware, production tools, audio tools, and beyond, as voted by the Game Developer audience.

Postmortem - NCsoft's Aion

By NCsoft South Korean Team

Aion is NCsoft's next big subscription MMORPG, originating from the company's home base in South Korea. In our first-ever Korean postmortem, the team discusses how Aion survived worker fatigue, stock drops, and real money traders, providing budget and demographics information along the way.

Rethinking User Interface

By Brian Robbins

Thinking of making a game for multitouch-based platforms? This article offers a look at the UI considerations when moving to this sort of interface, including specific advice for touch offset, and more.

Center Of Mass

By Eiko Oba

This technical artist-oriented article from an ex pro gymnast shows how you can use math and physics (specifically dealing with gravity) to improve your character animation. The author most recently worked on UFC Undisputed 2009, which has some of the best body interpolation and animation seen in games.

 

 

Game Plan

By Brandon Sheffield
Going Through the Motions

Heads Up Display

Open Source Space Games, new NES music engine, and Gamma IV contest announcement.

Tool Box

By Chris DeLeon
Unity Technologies' Unity 2.6

The Inner Product

By Jake Cannell
Brick by Brick

Pixel Pusher

By Steve Theodore
Tilin'? Stylin'!

Design Of The Times

By Damion Schubert
Get Real

Aural Fixation

By Jesse Harlin
Dethroned

Good Job!

Konami sound team mass exodus, Kim Swift interview, and who went where.

Educated Play

Focus on ENJMIN's student game AZ66.

Arrested Development

By Matthew Wasteland
Dear Mr. Wasteland







Copyright © 2010 United Business Media LLC.
All rights reserved.
Privacy Policy | Terms Of Service

NEW: Game Developer Research now includes in-depth versions of the Top 20 Publishers, State Of Development, Salary Survey, and Census reports -
check it out now.

Get all the original Game Developer content in an interactive digital format before everyone!

The new Game Developer: Digital Edition offers special features including:

  • Immediate access to back issues archive dating back to May 2004
  • Downloadable PDF versions of magazines for full subscribers
  • Ability to page through articles online
  • Search all issues for keywords and topics
  • Click hotlinks for direct access to news and product info
  • Zoom, print, or email pages to a friend or colleague

Digital Edition requires no downloading or additional software - see our March 2009 sample issue (online-readable version, PDF available with full subscription)!