March 2010

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Postmortem - Naughty Dog's
Uncharted 2: Among Thieves

By Richard Lemarchand

Uncharted 2 is Naughty Dog's latest foray into what they call the cinematic action genre. The game released to nearly-universal acclaim, and here they discuss everything from multiplayer mechanics, to over-ambitious scope, to the power of playtesting.

Dirty Coding Tricks II

By Brandon Sheffield

In our second installment of Dirty Coding Tricks, programmers share their last-minute kludges and hacks all in the name of getting a game out the door. Lessons abound for coders and the non-technical alike.

Taming the Wild West

By Matthew S. Burns

Production methodologies differ from company to company. Here, Matthew Burns explores the disparate tactics of Harmonix, Treyarch, and Valve, to determine some best practices.

Breaking the Ice

By Brent Friedman

Conversation systems are becoming increasingly prevalent in games, with dialog trees and databases aplenty. Serious games developer Brent Friedman proposes a simple language as a potential solution.

Interview: Hyung-Tae Kim

By Brandon Sheffield

Hyung-Tae Kim, currently art director for NCSoft's Blade and Soul, is best known for his approach to anatomy. This interview illuminates his thoughts on the subject of character and art in general.

 

 

Game Plan

By Brandon Sheffield
Playing God

Heads Up Display

A report from the Art History of Games conference plus Xbox Live Indie Games sales analysis.

Tool Box

By Damian Kastbauer
Audiokinetic's Wwise 2009.3

The Inner Product

By Jake Cannell
Virtual Textures

Pixel Pusher

By Steve Theodore
Zombie Apocalypse

Design Of The Times

By Soren Johnson
Theme Is Not Meaning Part II

Aural Fixation

By Jesse Harlin
Planting the Seed

Good Job!

By Mathew Kumar
Career Pavilion Tips

Educated Play

By Jeffrey Fleming
Focus on UCLA student Peter Lu's Cave

Arrested Development

By Matthew Wasteland
This Just In!







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