Postmortem
Konami’s Elebits

By Shingo Mukaitoge
With an almost reverse-Katamari Damacy aesthetic, in which the player throws objects in various environments while searching for creatures, Elebits is Konami’s latest original IP for Wii. Producer Shingo Mukaitoge gives an uncommonly straightforward assessment of the ups and downs of working with a constrained hardware—and more importantly, in a short development cycle.

Moving On Up
By Paul Hyman
A career move doesn’t always involve leaving a company. Developers have a bounty of choices within reach, from changing job titles to moving to a different studio within the same company. But the decision isn’t always entirely in one’s own hands.

Collada: Content Development using an open standard
By Rémi Arnaud and Kathleen Maher
Collada is a free to use standard that allows developers to share files across multiple applications in order to improve workflow. In this technical article, Rémi Arnaud and Kathleen Maher reveal Collada’s roots and practical application.

 

Game Plan
By Simon Carless
One-Third

Heads Up Display
What’s hot for developers, 360 gets Live chat, Double Fusion meets THQ.

Skunk Works
By Tom Carroll
Corel Painter X and product news

Business Level
By Steve Augustino
Regulating VoIP

Pixel Pusher
By Steve Theodore
Pay Pushers

The Inner Product
By Mick West
Running in Circles

Game Shui
By Noah Falstein
Going Freelance

Aural Fixation
By Jesse Harlin
An Inside Job

 

 

 


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