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Exclusive Interview: Alexey Pajitnov, Master of Shapes
By Brandon Sheffield
As the man behind Tetris, Alexey Pajitnov could be considered the father of popular casual games. We spoke with him about his past, his current projects, and even his thoughts on the industry, as one of the creators that helped to shape it.
Mobile Postmortem: Gamevil’s Nom
By Bong Koo Shin
In a market flooded with console game ports and awkward-to-control high concepts, Gamevil took the risk of making an original, one-button, mobile phone-specific game—Nom. Lead designer Bong Koo Shin tells us how he went about it, from design to implementation, leading the game to million-selling status in its native South Korea.
State of the Industry: PC Games
By Paul Hyman
The retail PC game industry has been undergoing an overhaul, with the advent of digital downloads, online-enabled consoles, and a flagging presence on store shelves. Paul Hyman takes a look at the current shape of the retail market for PC games and outlines where it may be going in the near future.
51 Ways to Die: An Interview With Goichi Suda
By Brandon Sheffield
Killer 7 creator Goichi Suda, or Suda51, is a champion of original work in games and is slowly gaining notoriety with Western audiences. This exclusive interview covers everything from Suda’s funeral home origins to concerns about violent games from the perspective of a person who makes them.

E3 Evo Emoting
By Simon Carless
Heads Up Display
Mobile talks back, Mova’s Contour, CGW closes, and more.
Skunk Works
By Jill Duffy and Justin Lloyd
Siggraph Roundup and Seapine’s Test Track Pro 7.5
A Thousand Words
Koei’s Gitaroo Man Lives!
Business Level
By Paul Sterngold and Gunjan Bagla
Dashboard Confessional
Pixel Pusher
By Steve Theodore
The Scale’s the Limit
The Inner Product
By Mick West
Closer to Evolving
Game Shui
By Noah Falstein
Invisible Monsters
Aural Fixation
By guest columnist Jake Kaufman
Mo Mobile, Mo Problems


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