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May 2013

GD Mag

FEATURES

by Adam Saltsman
Indie dev Adam Saltsman tells us what went right and what went wrong in his team’s efforts to design Hundreds as a mobile game from the ground up.
by Patrick Miller
Are Android game devs still plagued by issues of platform fragmentation and poor sales? We interviewed several Android game devs to take the market’s pulse.
by Anders Drachen, Alessandro Canossa, and Magy Seif El-Nasr
Tracking your players’ behavior can be a powerful tool for making better games—and making more money. But what should you track, and how should you act upon your findings?
by Steve Stopps
Established game dev studios could learn a thing or two from the indie revolution. Here’s how one studio set up their own internal “indie” group.

DEPARTMENTS/COLUMNS


 
Game Plan
By Patrick Miller
Ash Heap of History
Heads Up Display
By Staff
Pay-what-you-want storefront and a farewell to LucasArts
Educated Play
By Alexandra Hall
Farsh
Good Job!
By Alexandra Hall
Interview with Ron Gilbert, new studios, and who went where
GDC News
By Staff
Independent Games Festival and Game Developers Choice Awards winners
Tool Box
By Nate Ralph
The Tools of GDC 2013
 
 
Blog
Game
Simple Beauty
Atebits's Letterpress was one of the more popular iOS apps of late 2012, with 60,000 downloads on its...

Game
Ash Heap of History
Had I written this editorial two weeks earlier, I'd probably be writing about how enthusiastic I am...

Game
Money Issues
Free-to-play is killing video games! If you've heard it once, you've heard it a thousand times. From...


 
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Newsletter

Game Developer magazine closing in July 2013

As of July 2013, Game Developer magazine will stop printing its physical edition and will transition to become a section in Gamasutra. The final issue sent to print subscribers will be the June/July 2013 issue, and the Game Career Guide special issue, disseminated to events including PAX Prime and GDC, will be the final physical issue available. To find out more, view the full article here.
 
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