
The fourteenth annual Front Line Awards continue Game Developer's tradition of honoring excellence and innovation in tools for game development. We recognize those companies whose state of the art tools enable faster and more efficient game creation to advance the game industry. The Front Line Awards honor the year's best tools across art, audio, middleware, game engines, and network and programming/production tools. In addition, one product is given the highest honor and inducted into the Front Line Awards Hall of Fame.
Products are nominated by the readers of Game Developer and Gamasutra. Only new products and new versions of products related to game development released between September 1, 2010 to August 31, 2011 are eligible. Beta products are not eligible. Finalists are selected by the editors of Game Developer and Gamasutra based on utility, innovation, value, and ease of use. The winners are then selected by the readers of Game Developer and Gamasutra.
| October 10 - 20 | Call for product nominations |
| October 20 - 31 | Finalists selected |
| November 9 | Finalists announced |
| November 9 - 18 | Voting Period |
| December | Finalists featured in the December Issue of Game Developer |
| January | Winners announced in the January Issue of Game Developer |
| Art Tools | Zbrush 2 (WINNER) | Pixologic |
| 3D Studio Max 8 | Autodesk | |
| ClayTools system for 3DS Max (v.1.1) and Maya (v1.0) | SensAble Technologies | |
| FX Composer | Nvidia | |
| Maya 7 | Alias (recently acquired by Autodesk) | |
| Modo 102 | Luxology | |
| Zbrush 2 | Pixologic | |
| Audio Tools | ISACT version 1.60 (WINNER) | Creative Labs |
| CRI ADX | CRI Middleware Co. Ltd. | |
| Harmony Hard Drive | DeWolfe Music | |
| Lipsync SDK 3.0 | Annosoft | |
| Miles Sound System | Rad Game Tools | |
| Books | Audio for Games: Planning, Process, and Production, by Alexander Brandon (WINNER) | New Rider Press |
| A Theory of Fun for Game Design, by Raph Koster | Paraglyph Press | |
| GPU Gems 2, Matt Pharr (ed.) | Addison-Wesley | |
| Introduction to Game Development, Steven Rabin (ed.) | Charles River Media | |
| The Game Localization Handbook: Localization Production Pitfalls, by Heather Maxwell Chandler | Charles River Media | |
| Engines | Unreal Engine 3 (WINNER) | Epic Games Inc. |
| BigWorld MMO Technology Suite V1.6 | BigWorld Pty Ltd | |
| Gamebryo 2 | Emergent Technologies | |
| Source | Valve | |
| Virtools Dev 3.0 | Virtools | |
| Hardware | MX40 Motion Capture System (WINNER) | Vicon |
| DX1 Input System | Ergodex | |
| Quadro FX 4500 | Nvidia | |
| Razer Copperhead | Razer | |
| SpacePilot | 3Dconnexion | |
| Middleware | SpeedTreeRT/v1.7 (WINNER) | Interactive Data Visualization |
| AGEIA PhysX SDK | AGEIA | |
| DemonWare Netcode | DemonWare | |
| Gameface | Anark | |
| Tira Jump Product Suite | Tira Wireless | |
| Programming Tools | ProDG for PSP (WINNER) | SN Systems |
| Intel VTune Performance Analyzer | Intel Corporation | |
| Perforce SCM 2005 | Perforce Software | |
| ReplayDIRECTOR v2.0 | Replay Solutions | |
| SlickEdit 10 | SlickEdit |