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Frontline Awards
Frontline

The fourteenth annual Front Line Awards continue Game Developer's tradition of honoring excellence and innovation in tools for game development. We recognize those companies whose state of the art tools enable faster and more efficient game creation to advance the game industry. The Front Line Awards honor the year's best tools across art, audio, middleware, game engines, and network and programming/production tools. In addition, one product is given the highest honor and inducted into the Front Line Awards Hall of Fame.

Products are nominated by the readers of Game Developer and Gamasutra. Only new products and new versions of products related to game development released between September 1, 2010 to August 31, 2011 are eligible. Beta products are not eligible. Finalists are selected by the editors of Game Developer and Gamasutra based on utility, innovation, value, and ease of use. The winners are then selected by the readers of Game Developer and Gamasutra.

NOMINATIONS AND VOTING SCHEDULE

October 10 - 20Call for product nominations
October 20 - 31Finalists selected
November 9Finalists announced
November 9 - 18Voting Period
DecemberFinalists featured in the December Issue of Game Developer
JanuaryWinners announced in the January Issue of Game Developer
















year

2005 FRONT LINE AWARDS FINALISTS & WINNERS

Category Product Creator/Publisher
Art ToolsZbrush 2 (WINNER)Pixologic
3D Studio Max 8Autodesk
ClayTools system for 3DS Max (v.1.1) and Maya (v1.0)SensAble Technologies
FX ComposerNvidia
Maya 7Alias (recently acquired by Autodesk)
Modo 102Luxology
Zbrush 2Pixologic
Audio ToolsISACT version 1.60 (WINNER)Creative Labs
CRI ADXCRI Middleware Co. Ltd.
Harmony Hard DriveDeWolfe Music
Lipsync SDK 3.0Annosoft
Miles Sound SystemRad Game Tools
BooksAudio for Games: Planning, Process, and Production, by Alexander Brandon (WINNER)New Rider Press
A Theory of Fun for Game Design, by Raph KosterParaglyph Press
GPU Gems 2, Matt Pharr (ed.)Addison-Wesley
Introduction to Game Development, Steven Rabin (ed.)Charles River Media
The Game Localization Handbook: Localization Production Pitfalls, by Heather Maxwell ChandlerCharles River Media
EnginesUnreal Engine 3 (WINNER)Epic Games Inc.
BigWorld MMO Technology Suite V1.6BigWorld Pty Ltd
Gamebryo 2Emergent Technologies
SourceValve
Virtools Dev 3.0Virtools
HardwareMX40 Motion Capture System (WINNER)Vicon
DX1 Input SystemErgodex
Quadro FX 4500Nvidia
Razer CopperheadRazer
SpacePilot3Dconnexion
MiddlewareSpeedTreeRT/v1.7 (WINNER)Interactive Data Visualization
AGEIA PhysX SDKAGEIA
DemonWare NetcodeDemonWare
GamefaceAnark
Tira Jump Product SuiteTira Wireless
Programming ToolsProDG for PSP (WINNER)SN Systems
Intel VTune Performance AnalyzerIntel Corporation
Perforce SCM 2005Perforce Software
ReplayDIRECTOR v2.0Replay Solutions
SlickEdit 10SlickEdit
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