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Frontline Awards
Frontline

The fourteenth annual Front Line Awards continue Game Developer's tradition of honoring excellence and innovation in tools for game development. We recognize those companies whose state of the art tools enable faster and more efficient game creation to advance the game industry. The Front Line Awards honor the year's best tools across art, audio, middleware, game engines, and network and programming/production tools. In addition, one product is given the highest honor and inducted into the Front Line Awards Hall of Fame.

Products are nominated by the readers of Game Developer and Gamasutra. Only new products and new versions of products related to game development released between September 1, 2010 to August 31, 2011 are eligible. Beta products are not eligible. Finalists are selected by the editors of Game Developer and Gamasutra based on utility, innovation, value, and ease of use. The winners are then selected by the readers of Game Developer and Gamasutra.

NOMINATIONS AND VOTING SCHEDULE

October 10 - 20Call for product nominations
October 20 - 31Finalists selected
November 9Finalists announced
November 9 - 18Voting Period
DecemberFinalists featured in the December Issue of Game Developer
JanuaryWinners announced in the January Issue of Game Developer










year

2008 FRONT LINE AWARDS FINALISTS & WINNERS

Category Product Creator/Publisher
Art ToolsPhotoshop CS3 (WINNER)Adobe
3ds Max 2009Autodesk
Maya 2008Autodesk
Modo 302Luxology
Softimage XSI 7Avid Technology/Autodesk
Audio ToolsFMOD (WINNER)Firelight Technologies
Miles Sound System 7.2cRad Game Tools
Vivox Precision Studio v.2Vivox
Voice-O-Matic 2.6Di-O-Matic
Wwise 2008.3Audiokinetic
BooksThe Art of Game Design, Jesse Schell (WINNER)Morgan Kaufmann
Dungeons and Desktops: The History of Computer Role-playing Games, Matt BartonAK Peters
Game Production Handbook, 2nd Edition, Heather Maxwell ChandlerInfinity Science Press
Game Programming Gems 7, Scott JacobsCharles River Media
Real-Time Rendering, 3rd Edition, Akenine-Moller, Haines, and HoffmanA K Peters
EnginesTorque Game Engine Advanced 1.7.1 (WINNER)GarageGames
CryEngine 2Crytek
Gamebryo 2.5Emergent Game Technologies
Source Protocol 14, Build 3531Valve Corporation
Unity 2.1Unity Technologies
MiddlewareHavok Physics (WINNER)Havok
Autodesk Kynapse 5Autodesk
EuphoriaNaturalMotion
GameSpy SDKGameSpy
PathEnginePathEngine
Programming ToolsVisual Studio 2008 (WINNER)Microsoft
Perforce 2008.1Perforce
Subversion 1.5CollabNet
TestTrack Pro 2008.2Seapine Software
XNA Game Studio 2.0Microsoft
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