
The fourteenth annual Front Line Awards continue Game Developer's tradition of honoring excellence and innovation in tools for game development. We recognize those companies whose state of the art tools enable faster and more efficient game creation to advance the game industry. The Front Line Awards honor the year's best tools across art, audio, middleware, game engines, and network and programming/production tools. In addition, one product is given the highest honor and inducted into the Front Line Awards Hall of Fame.
Products are nominated by the readers of Game Developer and Gamasutra. Only new products and new versions of products related to game development released between September 1, 2010 to August 31, 2011 are eligible. Beta products are not eligible. Finalists are selected by the editors of Game Developer and Gamasutra based on utility, innovation, value, and ease of use. The winners are then selected by the readers of Game Developer and Gamasutra.
| October 10 - 20 | Call for product nominations |
| October 20 - 31 | Finalists selected |
| November 9 | Finalists announced |
| November 9 - 18 | Voting Period |
| December | Finalists featured in the December Issue of Game Developer |
| January | Winners announced in the January Issue of Game Developer |
| Art Tools | Photoshop CS3 (WINNER) | Adobe |
| 3ds Max 2009 | Autodesk | |
| Maya 2008 | Autodesk | |
| Modo 302 | Luxology | |
| Softimage XSI 7 | Avid Technology/Autodesk | |
| Audio Tools | FMOD (WINNER) | Firelight Technologies |
| Miles Sound System 7.2c | Rad Game Tools | |
| Vivox Precision Studio v.2 | Vivox | |
| Voice-O-Matic 2.6 | Di-O-Matic | |
| Wwise 2008.3 | Audiokinetic | |
| Books | The Art of Game Design, Jesse Schell (WINNER) | Morgan Kaufmann |
| Dungeons and Desktops: The History of Computer Role-playing Games, Matt Barton | AK Peters | |
| Game Production Handbook, 2nd Edition, Heather Maxwell Chandler | Infinity Science Press | |
| Game Programming Gems 7, Scott Jacobs | Charles River Media | |
| Real-Time Rendering, 3rd Edition, Akenine-Moller, Haines, and Hoffman | A K Peters | |
| Engines | Torque Game Engine Advanced 1.7.1 (WINNER) | GarageGames |
| CryEngine 2 | Crytek | |
| Gamebryo 2.5 | Emergent Game Technologies | |
| Source Protocol 14, Build 3531 | Valve Corporation | |
| Unity 2.1 | Unity Technologies | |
| Middleware | Havok Physics (WINNER) | Havok |
| Autodesk Kynapse 5 | Autodesk | |
| Euphoria | NaturalMotion | |
| GameSpy SDK | GameSpy | |
| PathEngine | PathEngine | |
| Programming Tools | Visual Studio 2008 (WINNER) | Microsoft |
| Perforce 2008.1 | Perforce | |
| Subversion 1.5 | CollabNet | |
| TestTrack Pro 2008.2 | Seapine Software | |
| XNA Game Studio 2.0 | Microsoft |