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Frontline Awards
Frontline

The fourteenth annual Front Line Awards continue Game Developer's tradition of honoring excellence and innovation in tools for game development. We recognize those companies whose state of the art tools enable faster and more efficient game creation to advance the game industry. The Front Line Awards honor the year's best tools across art, audio, middleware, game engines, and network and programming/production tools. In addition, one product is given the highest honor and inducted into the Front Line Awards Hall of Fame.

Products are nominated by the readers of Game Developer and Gamasutra. Only new products and new versions of products related to game development released between September 1, 2010 to August 31, 2011 are eligible. Beta products are not eligible. Finalists are selected by the editors of Game Developer and Gamasutra based on utility, innovation, value, and ease of use. The winners are then selected by the readers of Game Developer and Gamasutra.

NOMINATIONS AND VOTING SCHEDULE

October 10 - 20Call for product nominations
October 20 - 31Finalists selected
November 9Finalists announced
November 9 - 18Voting Period
DecemberFinalists featured in the December Issue of Game Developer
JanuaryWinners announced in the January Issue of Game Developer








year

2009 FRONT LINE AWARDS FINALISTS & WINNERS

Category Product Creator/Publisher
Art ToolsAutodesk 3ds Max 2010 (WINNER)Autodesk
Autodesk Mudbox 2009Autodesk
modo 401Luxology
Painter 11Corel
ZBrush 3.12bPixologic
Audio ToolsPro Tools 8 (WINNER)Digidesign
FMOD Designer 4.27Firelight Technologies
Miles Sound System 7.2cRad Game Tools
Vivox Precision Studio SDK v.3.0.6Vivox
Wwise 2009.2Audiokinetic
BookMastering Unreal Technology: Vol 1 by Jason Busby, Zak Parrish, and Jeff Wilson (WINNER)Sams Publishing
Game Coding Complete 3rd Edition by Mike McShaffryCharles River Media
Game Engine Architecture by Jason GregoryAK Peters
Racing the Beam: The Atari Video Computer System by Nick Montfort and Ian BogostThe MIT Press
Real Time Cameras: A Guide for game designers and developers by Mark Haigh-HutchinsonMorgan Kaufmann
EnginesUnreal Engine 3 (WINNER)Epic Games
CryEngine 3Crytek
Gamebryo LightSpeedEmergent Game Technologies
Source 1.6.1.6Valve
Unity 2.5.1Unity Technologies
MiddlewareHavok Physics (WINNER)Havok
Havok Behavior 6.6.0Havok
morpheme 2.0NaturalMotion
Scaleform GFx 3.0Scaleform
SpeedTree 5.0Interactive Data Visualization
Programming/Production ToolAdobe Flash CS4 (WINNER)Adobe
Hansoft 5.3Hansoft
Perforce 2009.1Perforce Software
SlickEdit 2009 ver. 14.0SlickEdit
XNA Game Studio 3.1Microsoft
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