
The fourteenth annual Front Line Awards continue Game Developer's tradition of honoring excellence and innovation in tools for game development. We recognize those companies whose state of the art tools enable faster and more efficient game creation to advance the game industry. The Front Line Awards honor the year's best tools across art, audio, middleware, game engines, and network and programming/production tools. In addition, one product is given the highest honor and inducted into the Front Line Awards Hall of Fame.
Products are nominated by the readers of Game Developer and Gamasutra. Only new products and new versions of products related to game development released between September 1, 2010 to August 31, 2011 are eligible. Beta products are not eligible. Finalists are selected by the editors of Game Developer and Gamasutra based on utility, innovation, value, and ease of use. The winners are then selected by the readers of Game Developer and Gamasutra.
| October 10 - 20 | Call for product nominations |
| October 20 - 31 | Finalists selected |
| November 9 | Finalists announced |
| November 9 - 18 | Voting Period |
| December | Finalists featured in the December Issue of Game Developer |
| January | Winners announced in the January Issue of Game Developer |
| Art Tools | Autodesk 3ds Max 2010 (WINNER) | Autodesk |
| Autodesk Mudbox 2009 | Autodesk | |
| modo 401 | Luxology | |
| Painter 11 | Corel | |
| ZBrush 3.12b | Pixologic | |
| Audio Tools | Pro Tools 8 (WINNER) | Digidesign |
| FMOD Designer 4.27 | Firelight Technologies | |
| Miles Sound System 7.2c | Rad Game Tools | |
| Vivox Precision Studio SDK v.3.0.6 | Vivox | |
| Wwise 2009.2 | Audiokinetic | |
| Book | Mastering Unreal Technology: Vol 1 by Jason Busby, Zak Parrish, and Jeff Wilson (WINNER) | Sams Publishing |
| Game Coding Complete 3rd Edition by Mike McShaffry | Charles River Media | |
| Game Engine Architecture by Jason Gregory | AK Peters | |
| Racing the Beam: The Atari Video Computer System by Nick Montfort and Ian Bogost | The MIT Press | |
| Real Time Cameras: A Guide for game designers and developers by Mark Haigh-Hutchinson | Morgan Kaufmann | |
| Engines | Unreal Engine 3 (WINNER) | Epic Games |
| CryEngine 3 | Crytek | |
| Gamebryo LightSpeed | Emergent Game Technologies | |
| Source 1.6.1.6 | Valve | |
| Unity 2.5.1 | Unity Technologies | |
| Middleware | Havok Physics (WINNER) | Havok |
| Havok Behavior 6.6.0 | Havok | |
| morpheme 2.0 | NaturalMotion | |
| Scaleform GFx 3.0 | Scaleform | |
| SpeedTree 5.0 | Interactive Data Visualization | |
| Programming/Production Tool | Adobe Flash CS4 (WINNER) | Adobe |
| Hansoft 5.3 | Hansoft | |
| Perforce 2009.1 | Perforce Software | |
| SlickEdit 2009 ver. 14.0 | SlickEdit | |
| XNA Game Studio 3.1 | Microsoft |