June/July 2008

*NEW*: Looking for print copies or digital back issues?

Try the Game Developer store!


Want to let us know how we are doing? Do you have questions about a recent article? It's important for us to know what you want from the magazine.

Reader Feedback Form

Searching for source code?
Find it here!

 

 

Postmortem - Square Enix's
Final Fantasy Crystal Chronicles:
My Life as a King

By Fumiaki Shiraishi

Final Fantasy Crystal Chronicles: My Life as a King was a WiiWare launch title in Japan, and sits somewhere between a strategy game and a god game. In this technical-oriented postmortem, lead programmer Fumiaki Shiraishi shares the ups and downs of implementing scripting for designers, the benefits of small file sizes, and the trouble with overblown AI.

Land of the Free

By Michael Zenke

Smaller, non-subscription MMOs have been slowly but surely making their way into the hearts and minds of the game community. But now, they're getting too big to ignore. Are tiny MMOs eating away at your subscribers? Michael Zenke here discusses the scope and influence of these new arrivals.

Intelligent Brawling

By Tom Smith

Those who don't learn from history are doomed to repeat it, and with that in mind, Tom Smith dissected the enemy AI of several competing 3D brawlers in order to discern what makes for intelligent looking enemies. The results are intriguing, at the least, and show what there is to gain by putting a magnifying glass to the work of others.

Interview: Masafumi Takada

By Brandon Sheffield

Masafumi Takada is the director of sound for Grasshopper Manufacture (Killer7, No More Heroes), and has worked for several other companies, including Sandlot (Earth Defense Force series) and Clover Studios (God Hand). Here, Takada reveals the rather conventional origins of his unconventional audio.

 

Game Plan

By Brandon Sheffield
The Hardcore Niche

Heads Up Display

Developer first-persons, Mars terraforming with Henk Rogers, MMO NPD data, and more.

Tool Box

By Tom Carroll
Autodesk's Mudbox 1.0.7

The Inner Product

By Noel Llopis
Implementing Deterministic
Playback Systems: Part 2

Pixel Pusher

By Steve Theodore
Renaissance Fair

Design Of The Times

By Soren Johnson
2D vs 3D

Aural Fixation

By Jesse Harlin
The Power of the Sung Word

Arrested Development

By Karsden Mörderhäschen
Beating Them at Their Own Game






Copyright © 2008 United Business Media LLC.
All rights reserved.
Privacy Policy | Terms Of Service

NEW: Game Developer Research now includes in-depth versions of Salary Survey, Census,Top 20 Publishers, and Top 50 Developers reports -
check it out now.

Get all the original Game Developer content in an interactive digital format before everyone!

The new Game Developer: Digital Edition offers special features including:

  • Immediate access to back issues archive dating back to May 2004
  • Ability to page through articles online
  • Search all issues for keywords and topics
  • Click hotlinks for direct access to news and product info
  • Zoom, print, or email pages to a friend or colleague

Game Developer:
Digital Edition requires no downloading or additional software - see sample issue!