December 2007


Postmortem: 5th Cell's Drawn to Life
By Joseph M. Tringali

Beginning with the simple concept "Draw your character and play with them," the THQ-published Drawn to Life brought 5th Cell to profitability as a developer, and cured the company's licensed mobile game blues. But as is so often the case, the company wasn't quite prepared for the logistics of a console game. Yes, to some developers 15 people working together on a game is still a lot.

Purchasing Power
By Taiyoung Ryu and Kyuhwan Oh

The microtransaction is at the forefront of a new wave of payment options in online games, but the concept comes with serious design concerns. Herein, two veterans of the Korean microtransaction-based game business share history and advice on this very subject.

Textual Healing
By Stephanie Shaver

It would be too simple to say that graphical MMORPGs are simply text-based online MUDs with graphics slapped on, but the roots are certainly visible. Simutronics is the only large company still maintaining text-based MMOs, and is currently porting their ideas into a fully graphical game. Lead designer Stephanie Shaver shares with us some lessons that translate genetically from text games to graphical ones.

Interview: Akira Yamaoka
By Brandon Sheffield

Konami’s Akira Yamaoka is best known for his sound work in the Silent Hill series, and we had the chance to quiz him about his past, present, and future—not just his own, but that of the whole industry.


Game Plan
Brandon Sheffield
South Korea’s Got Seoul
Heads Up Display
GStar developer quotes, GDC 08 speakers announced, Front Line Award nominees, and more.
Tool Box
Jennifer Sparks
Filter Forge and product news.
Business Level
Eelke Folmer
The Accessibility Game
Pixel Pusher
Steve Theodore
Reveling in Action
The Inner Product
Mick West
Reflection for Games
Game Shui
Noah Falstein
When Tales Wag the Dog
Aural Fixation
Jesse Harlin
Music Licensing 101
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