November 2008


Postmortem - Certain Affinity's Age Of Booty
By Max Hoberman

Beginning with a paper prototype and then creating an original engine, Certain Affinity brought Age of Booty to completion in just over a year, all while juggling multiple projects and shuffling developers on and off the project. Even an unexpected last minute dispute over the name couldn't scuttle the game and Certain Affinity took home the real treasure: full control over its own IP.

Game Developer's Top Deck
By Staff

Not all game developers are cards, but many of them are unique in their way-in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. 52 developers, organized by suit, with two jokers to round out the bunch.

Building The Perfect Beast
By Oliver Franzke

In-house tools and editors can present clever solutions for asset handling. However, as projects grow over long development cycles, what was once a handy fix can become a costly burden to maintain. A little planning at the onset of a project can make for tools that are easily extendable over the long-term and offer flexible error reporting with more useful real-time feedback, keeping your game on track and your asset creators happy.


Game Plan
Brandon Sheffield
Social Responsibility
Heads Up Display
Notes from the Tokyo Game Show, game developers enter the new space race, and more.
Tool Box
Amir Ebrahimi
The Inner Product
Noel Llopis
Secrets of Multiplatform Data Baking
Pixel Pusher
Steve Theodore
Gems or Expectations?
Design Of The Times
Soren Johnson
Nary a Dime
Aural Fixation
Jesse Harlin
GANG Signs
Arrested Development
Matthew Wasteland
Famous Emails From Game Development History
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