GDMag
September 2008
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Postmortem - Metanet's N+
By Raigan Burns and Mare Sheppard

N+ is the indie success story of the year thus far, with over 100,000 downloads on Xbox Live Arcade. Here, the developers chart their path from the original N to its high definition iteration, contending with TCR problems, networking issues, and cut features along the way.

State Of The Industry: Outsourcing
By Paul Hyman

Outsourcing is no longer something game companies are simply "looking into." Outsourcing is now a reality of modern game development, both on the large and small scales. This state of the industry report talks to both outsourcers and outsourcees, to determine where this increasingly important sector of game development is going in the near future.

Ragdoll Physics On The DS
By Eric Brown

They thought it couldn't be done, but then did it anyway. This article takes you through the steps necessary to implement ragdoll physics on the DS, without eating up your budgets.

A Sense Of Fun
By Masaya Matsuura

PaRappa the Rapper creator Masaya Matsuura feels that music games are missing their full potential. Not only that, he feels that games in general focus too much on competition and negativity. In this op-ed piece, he calls on developers to extend themselves in new directions.

DEPARTMENTS/COLUMNS

Game Plan
Brandon Sheffield
Cahiers du Jeux
Heads Up Display
Overheard at E3 and Comic-Con, Game Developer Research purchasing survey, and more.
Tool Box
Tom Carroll
NextEngine 3D Scanner
The Inner Product
Noel Llopis
Managing Data Relationships
Pixel Pusher
Steve Theodore
Punch the Clock
Design Of The Times
Soren Johnson
Game Economics
Aural Fixation
Jesse Harlin
Breaking New Ground
Arrested Development
Matthew Wasteland
Depress Releases
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