Brütal Legend is Double Fine's sophomore effort, and like its first title Psychonauts, was fraught with publisher shifts and new platform adjustments. Here, the team discusses testing bots, lawsuits, metal gods, its use of middleware in conjunction with homegrown tools, and the problem of real time strategy on consoles.
A number of national and regional governments around the world offer tax rebates, grants, and other perks to game developers. In this feature, compiled from a longer Game Developer Research article, we outline the major institutions in the Western world that could help you make your next game on the cheap.
Modeling characters in 3D is an art in the true sense, and it's quite a challenge to make these characters appear realistic. Takayoshi Sato, who created all the original Silent Hill CG by himself, finds that adding flaws helps to create something believable-but those flaws can't be random. They must be carefully tied to the character's personality and backstory. Here, Sato shares his thoughts about the creation of compelling characters in games, something more than your average vacant space marine.