In one of the most honest postmortems in recent memory, Secret Level producer Michael Boccieri takes us through the troubled development of a $15 million game with an aggregate review rating of under 50 percent. Boccieri explains how the studio ultimately turned this frown upside-down, strengthening the team along the way.
If you like the idea of a bunch of smart-alecky editors telling you what you should like about GDC, this is the article for you. Herein, we defend our top picks (as of press time) for the latest edition of this seminal conference.
As a scripting language, Stackless Python is meant to serve the needs of multi-threaded environments, namely each of the current gen home consoles and PCs. Here, author David Hawes details how to get the language working in-engine on consoles.
Introducing new tools to artists who just want to get on with making their game is no easy task. It can be done, but it takes a lot of finesse, a lot of understanding, and maybe a technical artist or two.
Tsutomu Kouno is the creator of the casually hardcore title LocoRoco, and in this brief interview shares some of the reasoning behind this charming game.






