GDMag
January 2009
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FEATURES

2008 Front Line Awards
By Michael Boccieri, Tom Carroll, Noah Falstein, Jeremy Gordon, Damian Kastbauer, Noel Llopis, Albert R

Tools have taken an even greater focus as game development becomes more complex. But what to choose? For the 11th year, we bring you the brightest stars of the industry behind the industry, showcasing the best tools of the past year. As voted by you, the readers, we proudly announce the winners of our prestigious tool awards.

iDevelop
By Nicholas Olsen

The iPhone has become a popular format for both consumers and game developers alike, as it offers accessibility, a self-publishing model, and a wide userbase. But not everyone has had a chance to crack open the SDK. Here, Nicholas Olsen offers a primer to help curious developers get started on the new platform.

Postmortem:
Media Molecule's LittleBigPlanet
By Siobhan Reddy

LittleBigPlanet's codename was The Next Big Thing, and the support the game received from Sony and from the press shows it. The game makes bold strides into the arena of user-generated content on consoles, and this postmortem simultaneously chronicles both the game's and the company's creation.

DEPARTMENTS/COLUMNS

Game Plan
Brandon Sheffield
Postmortems and Producers
Heads Up Display
GDC 2009 Summits, the Pandora handheld, and the NScripter visual novel engine.
Gamescape
Jeffrey Fleming
Seattle, Washington
Tool Box
Bijan Forutanpour
Autodesk Maya 2009
The Inner Product
Noel Llopis
Data Alignment Part Two
Pixel Pusher
Steve Theodore
Who Among Us Shall Build This Shader?
Design Of The Times
Soren Johnson
Sid's Rules
Aural Fixation
Jesse Harlin
Working In Concert
Arrested Development
Matthew Wasteland
Dubious Pitches
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