Original, adult-oriented titles on the Wii are a rarity, and even fewer games possess the rather odd arthouse aesthetic of Deadly Creatures. Rainbow, known for its racing games, organized a small team of developers to build a creepy-crawly, action-adventure, original game for the Nintendo Wii.
Former Game Developer editor Mark DeLoura surveyed nearly 100 decision-makers to ask them what they really think of the various game engines on the market. Here, he shares why they chose one over another, what features or services represented deal-breakers, as well as usage and mindshare statistics.
Traditional asynchronous coding models increase responsiveness, but can complicate certain kinds of algorithms significantly. Javier Blasquez of LucasArts provides a method for simplifying asynchronous operations considerably through the use of coroutines in C++.
What does it really take to get ahead in your chosen field? A group of pseudonymous developers share their uncensored, occasionally rather brash opinions.






