GDMag
October 2009
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FEATURES

Top 20 Publishers
By Trevor Wilson and Brandon Sheffield

Our 7th annual report, which empirically ranks the top publishers in the world, showcases a few new faces, while cementing in history the status of the old guard. When the number one video game publisher was founded in 1889, you know you're working in an interesting industry.

Postmortem: Sucker Punch's inFAMOUS
By Chris Zimmerman

inFAMOUS represents Sucker Punch's departure from the cheerier world of Sly Cooper and into the gritty next-gen world of bald heroes and exploding everything. Lots of good lessons await, particularly proving the old axiom: "The player is always right."

Wrap It Up
By Juan Manuel Alvarez

Most designers don't like C++, because they don't understand it. But scripting languages are a lot more like, well, languages. SWIG is an open-source tool that helps you wrap your C++ into languages like Python and LUA, and we've got some tips for how to do it.

Press A To Jump
By Tom Smith

Telling the player what they need to know without telling them what they already know is an achievement. Tutorials can be seamlessly integrated, or maddeningly abrasive, and Tom Smith has both rudimentary reminders and advanced tips to help your information flow like sands through the hourglass.

DEPARTMENTS/COLUMNS

Game Plan
Brandon Sheffield
Publishing Papas
Heads Up Display
2009 video game remix albums, PAX report, and cocos2d.
Tool Box
Jeff Hanna
Autodesk 3ds Max 2010
The Inner Product
Noel Llopis
Becoming Social
Pixel Pusher
Steve Theodore
Send in the Clones
Design Of The Times
Soren Johnson
Playing the Odds
Aural Fixation
Jesse Harlin
Less Is More
Arrested Development
Matthew Wasteland
Our Important Meeting
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