Our 7th annual report, which empirically ranks the top publishers in the world, showcases a few new faces, while cementing in history the status of the old guard. When the number one video game publisher was founded in 1889, you know you're working in an interesting industry.
inFAMOUS represents Sucker Punch's departure from the cheerier world of Sly Cooper and into the gritty next-gen world of bald heroes and exploding everything. Lots of good lessons await, particularly proving the old axiom: "The player is always right."
Most designers don't like C++, because they don't understand it. But scripting languages are a lot more like, well, languages. SWIG is an open-source tool that helps you wrap your C++ into languages like Python and LUA, and we've got some tips for how to do it.
Telling the player what they need to know without telling them what they already know is an achievement. Tutorials can be seamlessly integrated, or maddeningly abrasive, and Tom Smith has both rudimentary reminders and advanced tips to help your information flow like sands through the hourglass.