GDMag
April 2010
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FEATURES

Postmortem - Sony Online Entertainment's Free Realms
By Laralyn McWilliams

Despite years of experience building MMOs, SOE found itself in uncharted territory when it decided to create a kid-friendly, casual virtual world. Old assumptions had to be cast aside and new methodologies adopted to create a game that young players would take to heart.

9th Annual Game Developer Salary Survey
By Brandon Sheffield and Jeffrey Fleming

How much is your job worth? For our annual survey we crunched the numbers across discipline, experience, gender, and region, as well as new stats for the independent developer sector.

The Threads That Bind Us
By Nicholas Vining

Current languages in use by game programmers were not created with multithreaded concurrency in mind. Erlang, a language built from the ground up for concurrency by the telecommunications industry, may offer a solution.

Interview: David Crane
By Brandon Sheffield

As one of the original Gang of Four who left Atari to form Activision, David Crane helped lay the foundation for the game industry that we know today. We caught up with the die-hard coder and found him at work on iPhone development.

Lessons From Doom
By Jean-Paul LeBreton

Doom has an enduring legacy in the game industry. Here, BioShock 2's Jean-Paul LeBreton looks at the venerable title to see what lessons it can teach modern game designers.

DEPARTMENTS/COLUMNS

Game Plan
Brandon Sheffield
Ethical Choices
Heads Up Display
Indie Fund details, IGDA board elections, and 2600 Magic.
Tool Box
Michael Greenhut
FlashDevelop 3.0.6
The Inner Product
Jari Komppa
Porting From DOS To Windows
Pixel Pusher
Steve Theodore
Going Solo
Design Of The Times
Damion Schubert
The Truth of Consequences
Aural Fixation
Vincent Diamante
Subversive Audio Design
Good Job!
Brandon Sheffield
Richard Garriott interview and new studios.
Educated Play
Jeffrey Fleming
Focus on UCF's Galactic Arms Race
Arrested Development
Matthew Wasteland
The Genius Game Designer
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