GDMag
August 2010
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FEATURES

Postmortem: Access Games'
Deadly Premonition
By SWERY and the staff of Access Games

Access Games' Deadly Premonition had a long and difficult development period that was beset by technical problems. The game was dragged from the precipice of cancellation several times and ultimately persevered to become an underground hit. In this candid postmortem, the staff of Access Games describes how a passionate commitment to their game saw them through the production's highs and many lows.

Make It Fast!
By Amitt Mahajan

Developing a social game in less than two months presents a challenge, but only after it is launched does the real work start. In an inside look at Zynga's development process, Amitt Mahajan describes how the studio uses a client-server model in order to quickly tune play mechanics, add content to games, and stay on top of the evolving Facebook platform.

Finding Personality In Games
By Josh Bear

Designing characters that players will take to heart is a tricky business. It may seem easy; simply dress them in primary colors and slap on some attitude, but for every Sonic or Mega Man there are countless Busby's thrown into the dust bin of video game history. Twisted Pixel's Josh Bear looks beyond visual design and finds the keys to creating appealing characters in the complex intersection of animation, audio, gameplay, and environment.

Interview: Éric Chahi
By Brandon Sheffield and Chris Remo

After years in self-imposed exile from the game industry, Another World creator Éric Chahi has returned. Far from idle, Chahi spent much of the past decade on such diverse pursuits as volcano exploration and writing complex music synthesis software. These non-game experiences have had a deep influence on his design thinking and in this interview he describes how witnessing the volcanic processes of the Earth first-hand led to his upcoming Project DUST.

DEPARTMENTS/COLUMNS

Game Plan
Brandon Sheffield
Constrained Design
Heads Up Display
The link between review scores and sales, the Indie Fund, Fantastic Fest game festival, and more.
Tool Box
Matthew Burns
Unity Technologies' Unity Pro 3
The Inner Product
Colin Crenshaw
Downloadable Hero
Pixel Pusher
Steve Theodore
Trust Me
Design Of The Times
Damion Schubert
The Casual/Hardcore Continuum
Aural Fixation
Jesse Harlin
Tools of the Trade
Good Job!
Brandon Sheffield
Dan Teasdale Q&A, new studios, and who went where.
Educated Play
Jeffrey Fleming
Team 3's Gear
Eye On GDC
GDC board members announced and the Developer's Choice Awards.
Arrested Development
Matthew Wasteland
A Day in the Life of an Email Alias
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Gamasutra
GDC
Frontline