As Gearbox's first original IP in many years, Borderlands had a lot riding on it. The game wound up having an interesting design coupled with a new art style-but it didn't start that way. The team took a circuitous route to success, as Aaron Thibault explains.
The Trials series has been around for some time, but Trials HD marks RedLynx's first breakout success. Discussed here are the troubles getting up and running on XBLA, the magic of physics, and more.
Talk highlights, summit discussions, and information abound in our annual pre-GDC feature. We make the choices so you don't have to!
In this Game Developer Research-partnered report, we reveal stats and figures related to our audience, from number of employees to core markets and game engine usage.
Sound propagation systems help your game sound more realistic, but some teams still don't implement them. Scott Haraldsen outlines what it takes to make this happen, including design considerations.