GDMag
March 2010
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FEATURES

Postmortem - Naughty Dog's
Uncharted 2: Among Thieves
By Richard Lemarchand

Uncharted 2 is Naughty Dog's latest foray into what they call the cinematic action genre. The game released to nearly-universal acclaim, and here they discuss everything from multiplayer mechanics, to over-ambitious scope, to the power of playtesting.

Dirty Coding Tricks II
By Brandon Sheffield

In our second installment of Dirty Coding Tricks, programmers share their last-minute kludges and hacks all in the name of getting a game out the door. Lessons abound for coders and the non-technical alike.

Taming the Wild West
By Matthew S. Burns

Production methodologies differ from company to company. Here, Matthew Burns explores the disparate tactics of Harmonix, Treyarch, and Valve, to determine some best practices.

Breaking the Ice
By Brent Friedman

Conversation systems are becoming increasingly prevalent in games, with dialog trees and databases aplenty. Serious games developer Brent Friedman proposes a simple language as a potential solution.

Interview: Hyung-Tae Kim
By Brandon Sheffield

Hyung-Tae Kim, currently art director for NCSoft's Blade and Soul, is best known for his approach to anatomy. This interview illuminates his thoughts on the subject of character and art in general.

DEPARTMENTS/COLUMNS

Game Plan
Brandon Sheffield
Playing God
Heads Up Display
A report from the Art History of Games conference plus Xbox Live Indie Games sales analysis.
Tool Box
Damian Kastbauer
Audiokinetic's Wwise 2009.3
The Inner Product
Jake Cannell
Virtual Textures
Pixel Pusher
Steve Theodore
Zombie Apocalypse
Design Of The Times
Soren Johnson
Theme Is Not Meaning Part II
Aural Fixation
Jesse Harlin
Planting the Seed
Good Job!
Mathew Kumar
Career Pavilion Tips
Educated Play
Jeffrey Fleming
Focus on UCLA student Peter Lu's Cave
Arrested Development
Matthew Wasteland
This Just In!
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