Uncharted 2 is Naughty Dog's latest foray into what they call the cinematic action genre. The game released to nearly-universal acclaim, and here they discuss everything from multiplayer mechanics, to over-ambitious scope, to the power of playtesting.
In our second installment of Dirty Coding Tricks, programmers share their last-minute kludges and hacks all in the name of getting a game out the door. Lessons abound for coders and the non-technical alike.
Production methodologies differ from company to company. Here, Matthew Burns explores the disparate tactics of Harmonix, Treyarch, and Valve, to determine some best practices.
Conversation systems are becoming increasingly prevalent in games, with dialog trees and databases aplenty. Serious games developer Brent Friedman proposes a simple language as a potential solution.
Hyung-Tae Kim, currently art director for NCSoft's Blade and Soul, is best known for his approach to anatomy. This interview illuminates his thoughts on the subject of character and art in general.






