Super Meat Boy represents the work of two persons (plus a musician), which went on to sell some 400,000 units on XBLA and PC worldwide. Fighting through illness and fatigue, this is a story of success from a team that urges you to "have fun" making your game.
Our popular survey is back, now in its 10th year of sharing the average salaries of game developers worldwide across all disciplines (though focusing on North America). Indies, for the second time, are also reported herein.
Minecraft-like procedural terrain generation is an interesting subject, but where to start? Joshua Tippetts poses that through combining various functions, you can create a tweakable procedural world.