GDMag
April 2011
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FEATURES

Postmortem: Super Meat Boy
By Edmund McMillen and Tommy Refenes

Super Meat Boy represents the work of two persons (plus a musician), which went on to sell some 400,000 units on XBLA and PC worldwide. Fighting through illness and fatigue, this is a story of success from a team that urges you to "have fun" making your game.

10th Annual Salary Survey
By Ryan Newman and Brandon Sheffield

Our popular survey is back, now in its 10th year of sharing the average salaries of game developers worldwide across all disciplines (though focusing on North America). Indies, for the second time, are also reported herein.

Creator Of Worlds
By Joshua Tippetts

Minecraft-like procedural terrain generation is an interesting subject, but where to start? Joshua Tippetts poses that through combining various functions, you can create a tweakable procedural world.

DEPARTMENTS/COLUMNS

Game Plan
Brandon Sheffield
Living Luminaries
Heads Up Display
G.A.N.G. Award winners, Vietnam curfews online games, and IGF, Choice Award winners.
Tool Box
Tom Curtis
Report From The Show Floor: GDC 2011
Design of the Times
Damion Schubert
A Player's Stories
The Inner Product
Michael A. Carr, Noel Llopis, Anonymous Programmers
Programming Sins
Pixel Pusher
Steve Theodore
The High Art of Games
Aural Fixation
Jesse Harlin
Indie Audio Jonesing
The Business
David Edery
Team Players
Good Job!
Brandon Sheffield
Tom Russo Q&A, Who Went Where, and New Studios
Educated Play
Jeffrey Fleming
One Man Down's Solace
Arrested Development
Matthew Wasteland
How To Annoy Your Producers!
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