Total War: Shogun 2 is the latest in a long line of Total War Games, and this time the game focused in, rather than expanding the universe outward. This turned out to be the critical tipping point toward success for the team, as the studio struggled with multiple projects and an increasingly branched codebase.
Making arcade games is a lost art to much of the game industry, but Play Mechanix and Raw Thrills have been keeping the fires burning for many years now. This postmortem shows that it takes to make a modern arcade game, from software to cabinet.
Perlin noise has become a staple of many randomized or procedural actions in games. But what if you wanted this randomization to tile, for seamless world creation, or art purposes? Joshua Tippets has a heretofore unseen solution.






