GDMag
February 2011
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Postmortem: Klei Entertainment's Shank
By Jamie Cheng

When Klei Entertainment's nearly-completed online project lost its publisher support the studio was abruptly forced back to the drawing board. It was a lean time for the studio but from the set-back came the freedom of independence. Work on Shank began almost immediately, and thanks to a mature toolset the studio was able to deliver the game after only 18 months of work.

Postmortem: Mojang's Minecraft
By Markus Persson

Minecraft is an indie dream: Self-funded, largely the result of one person's vision, and an immediate, runaway success. However, behind the scenes, Minecraft's development was struggle to stay ahead of ever increasing user demands, a complete code rewrite, and the studio's explosive growth from a one-man hobby to an ongoing business.

Dissecting The Postmortem
By Ara Shirinian

Each month, game creators put their work on the dissecting table so that Game Developer readers can learn what went right and what went wrong during the project. Here, Ara Shirinian looks at the big picture and collects data from past postmortems to identify the common issues affecting the game development process.

Pressed By The Dark
By Chris Pruett with Illustrations by unomoralez

The Two-Factor Theory of Emotion describes how emotional states can be modulated by physiological changes. Stressful situations increase engagement and can give rise to often contradictory emotions. It's an idea that has wide implications for game design and goes against the conventional wisdom regarding easy difficulty in games.

DEPARTMENTS/COLUMNS

Game Plan
Brandon Sheffield
Declaration Of Independence
Heads Up Display
Best XBox Live Indie Games of 2010 and Canabalt goes open source.
Tool Box
Spellbound Entertainment
Trinigy's Vision Engine 8 and product news
The Inner Product
Geoff Evans
Behind The Mirror
Pixel Pusher
Steve Theodore
Signs of Life
Design Of The Times
Damion Schubert
Narrative and Player Agency
The Business
David Edery
Embracing Risk
Aural Fixation
Scott Lawlor
Only Three Little Things
Good Job!
Brandon Sheffield
Mariel Cartwright Q&A, Who Went Where, and New Studios.
Educated Play
Jeffrey Fleming
Sash MacKinnon's Chaos Invaders
Eye On GDC
2011 GDC Full-Day Tutorials
GDC Career Pavilion
Mathew Kumar
Level Up
Arrested Development
Matthew Wasteland
Welcome To Our Operation
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