Developing a launch title for a new piece of hardware is never easy, but simultaneously working with a new user input paradigm makes the task exponentially more difficult. Harmonix rose to the occasion, creating new UI and a new way to play.
The 13th annual Front Line Awards are here, presenting the best in game tools as voted by you, the readers of Game Developer and the game development community at large. Categories include art, audio, middleware, engine, programming, and networking tools.
In this bonus postmortem, the Ivy the Kiwi? team outlines how its newest game went from a minigame spawned by a new hire initiation, to a full-fledged product for Wii and DS.
Our GDC preview guide should help you get a handle on some of the early talks and summits coming out of the 25th anniversary of the biggest gathering of game developers anywhere. (GDC is run by the UBM Techweb Game Group, as is this magazine.)
As hardware evolves, so too must each established genre adapt itself to new platforms. Here, an original Command and Conquer designer discusses bringing the strategy genre to touch devices.