For a few years there, everyone was trying to get a slice of the fantasty MMORPG pie, dominated by World of Warcraft thought it may have been. They all failed. Time went by, and a new challenger emerged, in RIFT, a well-though-out fantasy MMO that hopes to differentiate itself while remaining familiar. This postmortem chronicles the process of bringing that ambition to reality.
In a year dominated simultaneously by big budget blockbusters and rapid fire indies, there was room for a wide swath of the industry to shine. Here, the editors of Game Developer and Gamasutra have collated our picks for the best, most innovative game development teams of 2010.
Here we are in the seventh console generation, still plagued by jaggies. The problem has gotten even worse with high definition content. Morphological anti-aliasing (MLAA) is a rather new, totally open solution that aims to improve upon existing techniques, such as directionally localized anti-aliasing (DLAA) and the more common multisampling anti-aliasing (MSAA).