June/July 2011


Trion Worlds' RIFT
By Scott Hartsman

For a few years there, everyone was trying to get a slice of the fantasty MMORPG pie, dominated by World of Warcraft thought it may have been. They all failed. Time went by, and a new challenger emerged, in RIFT, a well-though-out fantasy MMO that hopes to differentiate itself while remaining familiar. This postmortem chronicles the process of bringing that ambition to reality.

Top 30 Developers
By Staff

In a year dominated simultaneously by big budget blockbusters and rapid fire indies, there was room for a wide swath of the industry to shine. Here, the editors of Game Developer and Gamasutra have collated our picks for the best, most innovative game development teams of 2010.

Destroy All Jaggies
By Jorge Jimenez, Jose E. Echevarria, Belen Masia, Fernando Navarro, Natalya Tatarchuk, and Diego Gutie

Here we are in the seventh console generation, still plagued by jaggies. The problem has gotten even worse with high definition content. Morphological anti-aliasing (MLAA) is a rather new, totally open solution that aims to improve upon existing techniques, such as directionally localized anti-aliasing (DLAA) and the more common multisampling anti-aliasing (MSAA).


Game Plan
Brandon Sheffield
The Predictable Protagonist
Heads Up Display
Braben's Raspberry Pi, Atari 810 Micro SD Drive, and Cultured Mag Volume 1 Released
Tool Box
Tom Carroll
Adobe Creative Suite 5
Pixel Pusher
Steve Theodore
And Now For Something Completely Different...
Inner Product
Aras Pranckevicius
Portable Performance
Design of the Times
Damion Schubert
Sweet Vindication
The Business
Kim Pallister
Wherefore Art Thou, Wikileaks?
Aural Fixation
Jesse Harlin
Rewarding Awards
Good Job!
Brandon Sheffield
Chris Pruett Q&A, Who Went Where, and New Studios
Educated Play
Tom Curtis
Tiny & Big
GDC News
GDC Europe Reveals Advisory Boards, Main Board Additions
Arrested Development
Matthew Wasteland
Ask a Vinyl Character Figure
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