GDMag
March 2011
Purchase

FEATURES

Postmortem: Housemarque's Dead Nation
By Harri Tikkanen and Ilari Kuittinen

Marrying a twin stick shooter with the Zombie genre was a perfect match. So much so that Housemarque's enthusiasm for the project resulted in ever increasing feature creep. What was supposed to be a small-scale downloadable title was starting to look like a full-on retail game.

Postmortem: Firaxis' Sid Meier's Civilization V
By Dennis Shirk

When the team began work on Civilization V the technology for the new game was not yet in place. This forced them to run a development plan that put design and engineering on separate but simultaneous tracks. It wasn't until the final year of Civilization V's almost four year production that the two came together to create a new Civ game that was as pretty to look at as it was forward-thinking in its design.

Tension Maps
By Simon Strange

Ideally, by the time a game ships, its various systems should be in a state of careful balance. Of course, during development, systems will need to be cut or modified and the closer a game is to its ship date the riskier those changes can be. Here, designer Simon Strange presents a decision making approach for identifying and defining low-risk design changes.

Red Means Boom!
By Arcade Berg

Putting exploding barrels in your game should be pretty simple, right? Well, not quite, as this anecdote from behind the scenes of Bulletstorm illustrates.

DEPARTMENTS/COLUMNS

Game Plan
Brandon Sheffield
Surprise! Your Game Is Canned
Heads Up Display
Cowclickification, Japanese game market woes, and Nathan Fouts' Developer Notebook.
Tool Box
Seth Gibson and Damian Kastbauer
Autodesk Maya 2011 and BaseHead 2.5
Design of the Times
Soren Johnson
Water Finds a Crack
The Inner Product
Dave Cowling
Idle Threads
Pixel Pusher
Steve Theodore
Blink of an Eye
Aural Fixation
Jesse Harlin
Three Erroneous Conceits
The Business
Kim Pallister
A War of Attrition
Good Job!
Brandon Sheffield
Manveer Heir Q&A, Who Went Where, and New Studios.
Eye on GDC
2011 GDC Classic Game Postmortem Lineup
Educated Play
Jeffrey Fleming
Richard Flanagan's Fract
Arrested Development
Matthew Wasteland
To The Writer
Facebook Twitter
Gamasutra
GDC
Frontline