April 2012


Kingdoms Of Amalur: Reckoning
By Mike Fridley

Making an open-world role-playing game isn’t easy—especially if your studio is used to developing strategy games instead. Despite two acquisitions, senior management shuffles, and numerous false starts, Big Huge Games turned out a big huge game indeed. This postmortem explains how usability testing, production processes that kept developers accountable, and a good relationship with Electronic Arts made Kingdoms of Amalur: Reckoning happen.

11th Annual Salary Survey
By Patrick Miller

We’re back with our 11th annual game industry salary survey! Whether you’re an indie developer, contractor, or a salaried employee, we’ll help you find out how your earnings stack up against the average, how Europe and Canada stack up against the U.S.-based developers, and which development discipline brought home the most bacon in 2011.

Fire, Blood, Explosions
By Keith O’Conor

Creating effects for open world games is a significant challenge in Prototype 2. Senior rendering coder Keith O’Conor walks you through how the Radical Team built a particle effects system that made things burn, bleed, and blow up even better than before.

Needs More Blur
By Serge Bernier

A good depth-of-field effect can help your player focus on the important things in a cutscene. Serge Bernier explains how he was able to reproduce the photographic “bokeh” effect with the PlayStation 3’s SPU.


Game Plan
Brandon Sheffield
Rest Assured
Heads Up Display
Game concepts from fridge magnets, and a look at WaterMelon’s Magical Game Factory pay-to-play crowdfunding system
Tool Box
Patrick Miller
The coolest tools and middleware on the GDC 2012 show floor
Pixel Pusher
Steve Theodore
See the Light
Design of the Times
Soren Johnson
More Than Zero
The Business
Kim Pallister
Me of Little Faith
The Inner Product
Jelle van der Beek
13 Ways to be a Better Lead Programmer
Good Job!
Brandon Sheffield
Q&A with Ben Sherman, who went where, and new studios
Aural Fixation
Damian Kastbauer
Knowing a Thing or Two
GDC News
Independent Games Festival and Game Developers Choice Award Winners
Educated Play
Tom Curtis
Nitronic Rush
Arrested Development
Matthew Wasteland
Quarterly Report
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