GDMag
February 2012
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Stacking
By Lee Petty

Stacking, a matryoshka nesting doll- and silent film-inspired adventure game, is one of the results of Double Fine's big experiment; to break its larger teams into smaller chunks, allowing for more directors, more (smaller) games, and more visions. This model has proved Double Fine's saving grace, but was not without its pitfalls.

10 Years of Salary Surveys
By Ara Shirinian

Game Developer has been conducting salary surveys for 10 years now. With that much data, we presumed some interesting trends might result. This feature is the result of that analysis, showing ultimately that while individual disciplines have fluctuated, by and large industry pay has remained relatively stable.

Always Online
By Peter Kao

In the past, some studios developed online and offline features separately, due to SDK differences and myriad other issues. With Insomniac's first multi-platform game Overstrike, the company has integrated its systems, and now, author Peter Kao says, "we are all network programmers."

Balancing a Big Huge RPG
By Ian Frazier

Western-style open world RPGs have proved immensely popular in recent years. RPGs are huge undertakings on their own, and Ian Frazier shares his tips for balancing an open-world RPG, employed in the creation of Big Huge Games' new game Kingdoms of Amalur: Reckoning.

DEPARTMENTS/COLUMNS

Heads Up Display
Staff
IGF finalists announced, what's new with Game Developer,
and top pirated games of 2011.
Game Plan
Brandon Sheffield
Freedom's Downward Spiral
Tool Box
Carey Chico
SpeedTree 6.0
The Business
David Edery
What's Mine Is Yours
The Inner Product
Ari Silvennoinen
Chasing Shadows
Aural Fixation
Damian Kastbauer
Dude, History?
Pixel Pusher
Ryan Consell
Breastplate Vs. Boobplate
GDC Jobs
Staff
Recruitment at GDC
Design of the Times
Soren Johnson
The Coming Storm
Good Job!
Brandon Sheffield
Q&A with Kenan Alpay, who went 
where, and new studios
Educated Play
Tom Curtis
Void
Arrested Development
Matthew Wasteland
Ask a Frost Dragon
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