GDMag
January 2012
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FEATURES

Postmortem: Deus Ex
By Jean-Francois Dugas, Martin Dubeau, David Anfossi, and Mary DeMarle

Deus Ex: Human Revolution is a huge project undertaken by Eidos Montreal, to revive the Deus Ex franchise. The team managed to turn a lengthy pre-production process into later successes through the power of planning.

14th annual front line awards:
By Steve Theodore, Damian Kastbauer, Nathan Fouts, Eric Undersander, Zach Lehman, Noel Llopis, Mark Cooke

In our annual awards that honor the best tools in the business, we show the best game development tools and software across art, audio, engines, networking, middleware, and programming/production tools, as voted by you, the readers. We also place one special tool in our Hall of Fame.

Building a free-to-play back end
By Julien Hamaide

For independent companies that want to break into social or networked games but don't know what to do about the back end work, the makers of Creatures 4 have an open source solution, which they outline here.

Never enough: an interview with DeNA's Kenji Kobayashi
By Brandon Sheffield and Christian Nutt

DeNA is one of the largest social game companies in the world, operating its mobage platform across the world. We spoke with director Kenji Kobayashi about profitsharing, and paying for items that enhance player ability.

DEPARTMENTS/COLUMNS

Game Plan
Brandon Sheffield
The Generous and The Stingy
Heads Up Display
Front Line Award finalists in quotes, MindCandy 3 released, 
and Indie Royale debuts
Tool Box
Brandon Sheffield
An interview with Havok managing director 
David Coghlan
The Inner Product
John McDonald
Practical Ptex for Games
Pixel Pusher
Steve Theodore
Hope and Change
Aural Fixation
Jesse Harlin
What’s Next for the Next NextGen?
Design of the Times
Jason Vandenberghe
Write For The Player
The Business
Kim Pallister
Business Books for a Turbulent Time
GDC News
Staff
GDC China 2011 Closes With Record Attendance, 2011 Independent Games Festival China Winners Announced
Good Job!
Brandon Sheffield
Jaime Griesemer moves to Sucker Punch, who went 
where, and new studios
Educated Play
Tom Curtis
A Closed World
Arrested Development
Matthew Wasteland
HelpDev, the Friendly Publisher
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GDC
Frontline