GDMag
November 2012
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The Binding of Isaac
By Edmund McMillen

One year ago, Super Meat Boy dev Edmund McMillen rocked the indie- game world with The Binding of Isaac, a highly controversial dungeon-crawling roguelike that captivated audiences with its grotesque, evocative imagery and design. In this month’s postmortem, McMillen tells us how The Binding of Isaac started life as a game jam project and how it went from an underdog to an international indie hit.

Power 50
By Patrick Miller, Christian Nutt, and Thomas Curtis

People power the game industry. In this year’s installment of the Power 50, Game Developer and Gamasutra editors team up to acknowledge the individuals in and around the game industry whose efforts in art, audio, design, business, evangelism, and programming have inspired us to step up our collective games.

Shoot Many Robots: Arena Kings Midmortem
By Albert Reed

Demiurge Studios’s cofounder takes us through a special “midmortem” that explains how work on XBLA 2D shooter Shoot Many Robots set up the studio to make a free-to-play multiplayer spinoff called Shoot Many Robots: Arena Kings. Find out what has gone right and wrong (so far) with the process of taking work on one game and turning into a completely new game altogether.

How Loud Should It Be?
By Shaun Farley

Loudness metering standards can open up new avenues for game audio designers to be creative (and efficient)—but only if they use the right standards. Audio specialist Shaun Farley explains why the game audio community needs to look outside loudness metering standards designed for broadcast media or risk losing their oomph.

DEPARTMENTS/COLUMNS

Game Plan
Patrick Miller
Help Us Help You
Heads Up Display
Lauren Manary
Tecmo Super Bowl 2013 and including players with disabilities
Tool Box
Tobias Heussner
Articy:Draft Review
The Inner Product
Niklas Frykholm
10 Tips for Cleaning Bad Code
Pixel Pusher
Steve Theodore
Seen Through Goggles
Design of the Times
Soren Johnson
How to Become a Game Designer
Aural Fixation
Damian Kastbauer
Dynamic Animation Sound Now
The Business
Sana Choudary
Tell Story, Sell Game
Insert Credit
Brandon Sheffield
Video Games in Retrograde
GDC News
Staff
GDC Next, App Developers Conference, and GDC China 2012 talks
Good Job!
Alexandra Hall
Q&A with Derek Manning, new studios, and who went where
Educated Play
Alexandra Hall
Of Light & Shadow
Arrested Development
M. Wasteland & M. Underland
The Real Hollywood Mojo
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