GDMag
October 2012
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FEATURES

Rayman Origins
By Chris McEntee

How do you take a time-tested favorite like Rayman and make it fresh and fun all over again? In this month’s featured postmortem, Ubisoft designer Chris McEntee talks about how a small team building new, artist-friendly developer tools ended up turning into the triple-A team that put Rayman back on the map.

Seeing Double
By Jim Van Verth

Adding stereoscopic 3D support to your game isn’t necessarily a difficult thing to do, but doing it without having to render any given scene twice—once for each eye—is a bit trickier. Insomniac Games’s Jim Van Verth explains how the stereographic reprojection system behind Ratchet & Clank: All 4 One produced an impressive 3D effect without breaking the framerate budget.

Siggraph 2012 Highlights
By Carey Chico & Mike de la Flor

The 2012 Siggraph conference featured new technologies and trends for current-generation game devs and more affordable development tools, which could offer new opportunities for studios large and small. Game Developer correspondents Carey Chico and Mike de la Flor give us this year’s show floor highlights—and how they may shape your work in the future.

Game Over
By Carey Chico

Sometimes game studios have to shut down. Carey Chico walks us through his own experience closing his own development studio (Globex LA) and explains how you can make sure your own closing process—knock on wood—is handled responsibly, respectfully, and as gracefully as possible.

DEPARTMENTS/COLUMNS

Game Plan
Brandon Sheffield
Spam Me Not
Heads Up Display
Staff
Heads Up Display
Tool Box
Carey Chico
3Dconnexion SpaceMouse Pro
The Inner Product
Bruce Dawson
Floating-Point Misses
GDC News
Staff
Game Developer’s Choice Online Awards Honor 
Raph Koster, World of Warcraft
Pixel Pusher
Steve Theodore
R.I.P Paul Steed
Design of the Times
Damion Schubert
Depth vs. Breadth
Good Job!
Alexandra Hall
Q&A with Adam Orth, new studios, and who went where
The Business
Kim Pallister
Crowdfunding and Emotional Equity
Aural Fixation
Yann Seznec
Procedural Music
Educated Play
Alexandra Hall
Refraction
Arrested Development
Matthew Wasteland
The PR Coach
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