Resurrecting a complicated turn-based strategy game that practically defined “old-school hard” seems like a recipe for commercial failure in today’s market. In this month’s postmortem, Firaxis Games’s Garth DeAngelis explains how they defied the odds with XCOM: Enemy Unknown.
We’re back with another Game Developer Salary Survey! Find out how much the industry made in 2012.
What does the crowdfunding landscape look like for game developers one year after the Double Fine Adventure Kickstarter campaign? Game Developer talked to Greg Rice (Double Fine), Chris Roberts (Roberts Space Industries), Brenda Romero (Loot Drop), and Jim Rossignol and James Carey (Big Robot) about the current crowdfunding climate.
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