How would you take established stealth game mechanics and make them work in a 2D game? Klei Entertainment founder Jamie Cheng and lead designer Nels Anderson explain just that in this month's postmortem.
Game Developer talks to the devs behind core free-to-play titles MechWarrior Online, Planetside 2, and Tribes: Ascend to find out how they tackle monetization design, "pay-to-win," and other challenges.
Designing a game for a touchscreen means more than grafting on a gamepad overlay. Action Button Entertainment founder Tim Rogers explains how Pong, Angry Birds, and Mac OS X inform his touchscreen-control design.
Collectible card games have much to teach game devs—especially because they've been building steam on mobile. Let's study the game that started it all.