How would you make a game about growing up with an alcoholic parent? Find out how Minority Media made it work in this Papo & Yo postmortem.
The Game Developer readers have spoken: Find out which dev tools were the best in the business for 2012.
The web isn’t going anywhere. Insomniac Games senior engine programmer Chris Edwards explains how—and why—they migrated their dev tools to the web.
Game Developer caught up with PaRappa creator Masaya Matsuura to chat about the Japanese game industry, tech, and the new indie generation.