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FEBRUARY 2007Featured Theme: GDC PreviewBonus Distribution: Game Developers Conference MARCH 2007Featured Theme: GDC IssueBonus Distribution: Game Developers Conference APRIL 2007Featured Theme: Salary SurveyMAY 2007Featured Theme: Professional Career AdviceJUNE/JULY 2007Featured Theme: 'Focus On'Bonus Distribution: E3 Media Summit, Hollywood & Games CAREER GUIDE 2007Cover Feature Theme: Game Industry CareersAUGUST 2007Featured Theme: SIGGRAPH - Graphics/Visual ArtsBonus Distribution: SIGGRAPH SEPTEMBER 2007Featured Theme: MobileBonus Distribution: Austin GDC, Tokyo Game Show OCTOBER 2007Featured Theme: Top 20 Publishers/'Focus On'NOVEMBER 2007Featured Theme: Serious GamesDECEMBER 2007Featured Theme: Front Line Award Finalists Announced |
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Game Developer magazine is by game developers, for game developers. No one in this industry can afford to develop in a vacuum. When we share our individual knowledge and experience, the whole industry benefits. Game Developer is constantly seeking out articles on cutting-edge game development techniques in the areas of graphics, AI, or network programming, audio design and engineering, art and animation, game design, quality assurance, and project management, written by those who know your challenges best: professional game developers.
Feature articlesFeatures are generally technical, on subjects ranging from programming, design, project management, art/animation, quality assurance, sound effects, and so on. The length of these articles is approximately 3500 words.PostmortemThe Postmortem column is a look at a recently finished game you just worked on. Like a real-life postmortem, you talk about the goals of the game, and explain what went right and wrong during the development and roll out of the game. The length of this column is approximately 3500 words.Product reviewsGame Developer reviews game development tools on a regular basis. It does not review games. If you are interested in writing product reviews, follow this link to get more information. Important: we do not accept unsolicited product review submissions. The length of product reviews is approximately 600 (for short reviews) to 1200 (for long reviews) words.Also, we gladly accept Letters to the Editor.
Gamasutra's features are devoted to the development of games. The audience for your technical article will be professional game developers, including (but not limited to) programmers, artists, sound designers, and producers. For more information on writing for Gamasutra.com go to www.gamasutra.com/writers_guidelines/
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